List of Targets
- Alien Hives (Retired)
- Alien Harvesters
- Reapers
- Barrage Hives
- Infected Outposts
- Ancient Reapers
- Ancient Outposts
- Ancient Barrage Hives (Not Yet Released)
- Elite Ancient Reapers (Not Yet Released)
- Elite Ancient Outposts (Not Yet Released)
- Ancient Boss Targets (Not Yet Released)
Alien Hives (Retired) |
This target is no longer available to hit during events.
Basic Description: Alien Hives will contain 2 Alien Hives (Solo) or 3 Alien Hives (Co-Op). They will fire two different types of alien swarms at 28,000m range. Once a player approaches 17,000m of the hive, an alien beam weapon will begin firing at the player. Ships or squadrons within 4,250m of the hive will be hit by a gatling ray that does massive amounts of damage.
How to Beat It? Alien hives are relatively easy to win if you have the proper fleet composition. You will want creeper torpedoes, manifold missiles, or both, on your ships as anti-squadron. In order to handle the beam weapons you should attempt to use regeneration shields and split the damage between your ships. The gatling ray is best avoided, and as such you should use a carrier to kill the squads while your cruisers or battleships protect it, or destroyers with long range instead. Builds have been provided below. |
Builds
MK1 Revelation Cruisers (FB10+)Shield Possibilities: Ⓥ Any Regeneration Shield 3 x2
Armor Possibilities: Zynthium 3 x2, Zynthium 2 x2 Special Possibilities: None Required Weapon Possibilities:
Information on the Build: For starters, you will want to pair your cruiser with a carrier or two destroyers. This build will also work for any higher tiered cruiser such as apocryphas or corinthians. You will simply need to increase weapon firepower or reduce/increase slots as necessary. As you go higher in MKs, or upgrade your Fleet Bay level, the same theory applies, although you can put AM Warheads if you'd prefer more AoE over firepower. You will not need thrusters as your cruisers will still be faster than your carrier. You can use these cruisers paired with battleships, or all alone, for the same desired effect.
Revelation Cruiser ShipCalc Link: Click Here
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MK1 Fury Battleship (FB10+)Shield Possibilities: Ⓥ Any Regeneration Shield 3
Armor Possibilities: Zynthium 3 x2 Special Possibilities: Ⓥ Fusion Thrusters 2 Weapon Possibilities:
Information on the Build: For starters, you will want to pair your battleship with a carrier or two destroyers. This build will also work for any higher tiered battleship such as dreads or zeals. You will simply need to increase weapon firepower or reduce/increase slots as necessary. As you go higher in MKs, or upgrade your Fleet Bay level, the same theory applies, although you can put AM Warheads if you'd prefer more AoE over firepower, or upgrade your fusion thrusters to level 3 if you want more turn. You can use these battleships paired with cruisers, or all alone, for the same desired effect.
Fury Battleship ShipCalc Link: Click Here
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MK1 Trident Destroyer (FB10+)Shield Possibilities: Ⓥ Any Regeneration Shield 3
Armor Possibilities: Zynthium 4 Special Possibilities: Rear Thrusters 4 + (See Weapons) Weapon Possibilities:
Information on the Build: The only reasons you should be using Destroyers is if you do not have a Carrier to pair with your ships (Midguard does not count). You will want to use two destroyers so that you can get some more damage. Tridents do not necessarily have to be used, but are the minimum. Should you use different destroyers, simply use the same tech with higher level weapons. Should you MK your tridents (which I would highly recommend), increase the weapon firepower similarly as at MK1 you are barely 33% of a carrier's firepower. Although your shots can't be blocked or shot down by gatling, I would still predict that you are 50% less effective doing this over carriers. Higher MKs may be better but carriers are preferred.
Trident Destroyer ShipCalc Link: Click Here
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For Carrier builds simply look at the FvF Builds for them. You shouldn't need to do anything different but you can put on a regeneration shield if you find your Metaphase is popping. If you have enough firepower and can do hives with relative ease, you shouldn't ever have to worry about losing your shield.
Alien Harvesters |
Basic Description: There are three types of alien harvesters in the game. There are regular harvesters which spawn at Levels 65, 70, & 75, followed by Reaper & Barrage Harvesters which are Level 90+ and rotate every other Alien Decimation. Each harvesters have their own variations of weapons and styles and as such I would recommend seeing the infographics below for in-depth information on each one. Reaper Harvesters will have Reaper ships in addition to the harvester. All Harvester Targets will regenerate to full HP after the battle ends if not defeated.
How to Beat It? For reaper harvesters you will want to kill the reapers before engaging the harvester directly. However, when engaging the harvester for all three, all I can recommend, IS SHOOT UNTIL IT DIES! |
Reapers |
Basic Information: Reapers are fast & agile alien ships which will be able to outrun even cutters. They have a built in 50% stasis resistance and 25% shield penetration. Reapers will have either a gatling ray that deals energy damage or something similar to the Xeno Rupture Beam which deals alien damage and cannot be dodged.
How to Beat It? The best way to beat reapers is with a weapon that will not miss, as such projectiles and most explosive weapons are ineffective as reapers will move too fast for (most) weapons to hit them. Cruisers & Battleships are recommended, and Xeno/Axis classes will work best. You will want to pick off reapers one at a time while shielding damage the best you can, a video is provided below. |
Barrage Hives |
Basic Information: Barrage Hives in appearance are identical to Alien Hives but function entirely different. There are no co-op versions and there will be two decently spaced out hives. They have a hydra-like missile that will deal explosive damage from 7,000-18,500m in addition to an alien beam similar to Alien Hives that will deal damage from 11,000-18,500m. Once a player is within 11,000m a stasis field will go into effect, and at 8,500m a gatling ray will trigger. All weapons have 25% shield penetration.
How to Beat It? You will want to use either cruisers or cutters (preferred) when engaging barrage hives in addition to a carrier with a speed field. The goal is to approach the hive as fast as possible and kill it as it will have low hp. You will want to attack one hive at a time approaching from the side so the other hive does not target you. Strike Shields work great on cutters due to their regeneration ability & high health. |
Infected Outposts |
Basic Information: There are four modules to pay attention to in infected outposts. Alien mines which work similar to player mines in the way they deal massive damage if you touch them. Projectile Alien Combat Modules which have 10,000 range and will steadily fire at your ships, and Alien Combat Modules which have 9,500 range and have an alien beam weapon. Swarm Modules which will act as an Anti-Squadron platform in lower level bases, and will launch squadrons in Heavy Outposts.
How to Beat It? It's difficult to explain how to beat Outposts in text due to how many modules there are, but a basic rule is to take it out in chunks using destroyers with decoys, or cruisers if none are available. A video is provided below. |
Ancient Reapers |
Basic Information: Ancient Reapers are the upgraded form of regular reapers. There will be two to three of them in each fleet based on what level you attack. Unlike regular reapers, they are slow moving and will deal void damage in addition to alien damage. Ancient Reapers will fire void missiles which seek onto the closest ship to them at 30,000m max range. Once you get closer they will also fire squadrons, and regularly spawn reapers to help defend itself.
How to Beat It? You will want to kill the initial reapers (around 8) that spawn before engaging the ancient reapers themselves. You will want to shield your ships from the void missiles once a shield gets low by putting one behind the other. You can either attack the ancient reapers as a fleet one at a time, or split it and hit both at once. You should use cruisers or cutters to kill them. |
Ancient Outposts |
Basic Information: Ancient Outposts are the upgraded version of Infected Outposts. Their major difference is the addition of Plasma Drones which will deal plasma damage, be extremely tanky, and launch from Swarm Modules & The Citadel at ALL LEVELS. They will also have Alien Combat Modules which have a Plasma Beam Turret instead of an Alien Beam Turret, and the Citadel solely does Plasma Damage.
How to Beat It? Similar to Infected Outposts, it is better to watch the video on a method to beat Ancient Outposts. However, the major diference between the two is that you will want to have a suppressor, preferably with xeno seeker missiles, or the Plasma Drones will destroy your ships with ease. |